THE DEVELOPMENT OF VISUAL ASPECTS IN VIDEO GAMES OVER THE YEARS

This report investigates the importance of creating a realistic environment in order to create an immersive world in digital games. The discussion will start from the history of Digital game development until now, discussing on the limitations of gaming consoles from time to time, and how game designers nowadays keep pushing the boundaries of the visual aspects of their game. Then focusing the discussion on the technical and art aspect of digital game design. By doing the analysis in this report, we can conclude that there are several reason that affects the visual quality of video games, such as the technology of the game console, the limitation of game engine, and also the skill of the game artist itself


Introduction
with the product itself.

Game Engine and Assets Creation
Michael E. Moore in the book "Basics of Game designs" (2011) said that most game developers rely on commercial game engine to save cost.These game engine are licensed from the company that created the engine.The cost of leasing the game engine might be expen-

Environment Lighting in 3D Games and CG
In

Impact
After we investigate these two games, we can easily predict that in the future, the visual quality of Video games will be increasing as it follows the technology that is available.And we can see that by

Conclusion
Based on the analysis that has been The Development of Visual Aspects in Video Games over the Years Video games development has been grow-ing rapidly over the years.From a simple pixel based 2d games such as 1972: Pong (Ralph Baer) to nowadays game that offers not just a simple gameplay, but also to the point where it becomes a form of en-tertainment as books, movies, recordings, and even television.Video games attracts so many players, because now the players as the user gets to interact directly THE DEVELOPMENT OF VISUAL ASPECTS IN VIDEO GAMES OVER THE YEARS Christian Aditya Abstract: This report investigates the importance of creating a realistic environment in order to create an immersive world in digital games.The discussion will start from the history of Digital game development until now, discussing on the limitations of gaming consoles from time to time, and how game designers nowadays keep pushing the boundaries of the visual aspects of their game.Then focusing the discussion on the technical and art aspect of digital game design.By doing the analysis in this report, we can conclude that there are several reason that affects the visual quality of video games, such as the technology of the game console, the limitation of game engine, and also the skill of the game artist itself Key words : Video Games, Digital Games, Game Console, Environment, Game Engine.
the book "Digital Lighting and rendering" (2006), Jeremy Birn the process of lighting an environment needs a really good sense of how lighting works in the real world.Naturally all lighting con-ditions at day and night will certainly be different.Another key thing to remember is the weather conditions Analysis In light of the theories discussed, we have a better understanding of how the visual quality of an environment in a game is heavily affected by the li-The Development of Visual Aspects in Video Games over the Years Christian Aditya mitation of the game console itself.And also the ability of the game artist to apply how lighting works in real world to the game environment.In this chapter we are going to have a further look at these theories by observing excerpts of well-known games from different consoles generation as examples.In this analysis, we will only focus on different generation of Sony Playstation consoles which are Playstation 1 and Playstation 4. The game that I've chosen for playstation 1 is Crash bandicoot 3 : warped (Kurasshu Bandikuu 3: Buttobi!Sekkai Isshu in Japan) is a platform game created and developed by Naughty Dog and was released on November 4, 1998.Meanwhile for Playstation 4 I've chosen The Last of Us, It is a third-person survival horror action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment.It was released on June 14, 2013 and August 1, 2014.Firstly we will discuss about Crash Bandicoot 3: warped In-game visual.I chose a jungle/forest environment.

Figure 3 .
Figure 3 .The Witcher 3: Wild Hunt Gameplay (http://static3.gamespot.com/uloads/original/1365/13658182/2624268-the_witcher_3_wild_huntcros roads_ done there are few aspects which affect the visual quality of a game.One of the most important is of course the limitation of the game console, recent generation console allows the game artist to maximize their ability to create great art because of the less limitation it has.The other thing is also the skill of the game artist, with knowledge of art and also how lighting works in the real world, Artist will be capable of making a better looking visual in a game.Simply put it this way, If the world gives game developers Higher technology, they'll build more graphically impressive games.With higher technology it pushes the boundaries and limitation of game artist to create a more visually appealing video games, not just the art aspect of it Christian Aditya