Design and Build 3D Animation Soto Banjar Using Luther Sutopo's Method for Blender-Based Cultural Introduction
DOI:
https://doi.org/10.31937/ijnmt.v13i1.4498Abstract
Soto Banjar merupakan salah satu kuliner khas Kalimantan Selatan yang memiliki nilai budaya tinggi di masyarakat Banjar. Sayangnya, pengenalan kuliner ini masih terbatas, terutama di kalangan generasi muda yang lebih familiar dengan media digital. Penelitian ini bertujuan untuk merancang dan membangun animasi 3D berbasis Blender dengan pendekatan metode Luther Sutopo, sebagai media visual edukatif untuk memperkenalkan Soto Banjar. Proses pengembangan dilakukan melalui tahapan konseptualisasi, desain, implementasi, dan evaluasi. Tokoh utama bernama Sophie dirancang sebagai representasi penonton dalam mengeksplorasi cerita tentang Soto Banjar. Animasi dikembangkan dengan dukungan perangkat lunak Blender, serta pemanfaatan aset karakter dari Mixamo dan environment dari Sketchfab. Hasil evaluasi menunjukkan bahwa animasi yang dihasilkan efektif dalam menyampaikan nilai-nilai budaya secara menarik dan edukatif, serta mampu menjadi media alternatif promosi budaya lokal yang inovatif
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Nabila Khalilah Sabrina, Muhamad Kurniawan, Muhammad Azmi, Trifebi Shina Sabrila, Mambang

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike International License (CC-BY-SA 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Copyright without Restrictions
The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
The submitted papers are assumed to contain no proprietary material unprotected by patent or patent application; responsibility for technical content and for protection of proprietary material rests solely with the author(s) and their organizations and is not the responsibility of the IJNMT or its Editorial Staff. The main (first/corresponding) author is responsible for ensuring that the article has been seen and approved by all the other authors. It is the responsibility of the author to obtain all necessary copyright release permissions for the use of any copyrighted materials in the manuscript prior to the submission.












