IJNMT (International Journal of New Media Technology) https://ejournals.umn.ac.id/index.php/IJNMT <div style="text-align: justify;"><strong>IJNMT (International Journal of New Media Technology)&nbsp;</strong>is scholarly open access, peer-reviewed&nbsp;and interdisciplinary journal focusing on theories, methods,&nbsp;and implementations of new media technology. Topics include, but not limited to digital technology for creative industry, infrastructure technology, computing communication and networking, signal and image processing, intelligent system, control and embedded system, mobile and web based system, and robotics. IJNMT is published annually by Information and Communication Technology Faculty of Universitas Multimedia Nusantara in cooperation with UMN Press.</div> <div style="text-align: justify;"><strong>Online ISSN :&nbsp;<a title="Online ISSN IJNMT" href="http://issn.pdii.lipi.go.id/issn.cgi?daftar&amp;1461222309&amp;1&amp;&amp;">2581-1851</a><br></strong><strong>Printed&nbsp;ISSN : <a title="Print ISSN IJNMT" href="http://issn.pdii.lipi.go.id/issn.cgi?daftar&amp;1388639043&amp;1&amp;&amp;">2355-0082</a>&nbsp;&nbsp;</strong></div> <div style="text-align: justify;">&nbsp;</div> Universitas Multimedia Nusantara en-US IJNMT (International Journal of New Media Technology) 2355-0082 <p>Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a <strong>Creative Commons Attribution-ShareAlike International License (CC-BY-SA 4.0)</strong> that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.</p> <p>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.</p> <p><strong>Copyright without Restrictions</strong></p> <p>The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.</p> <p>The submitted papers are assumed to contain no proprietary material unprotected by patent or patent application; responsibility for technical content and for protection of proprietary material rests solely with the author(s) and their organizations and is not the responsibility of the IJNMT or its Editorial Staff. The main (first/corresponding) author is responsible for ensuring that the article has been seen and approved by all the other authors. It is the responsibility of the author to obtain all necessary copyright release permissions for the use of any copyrighted materials in the manuscript prior to the submission.</p> A Development of Learning Media in Fluids in Higher Education Based on Android https://ejournals.umn.ac.id/index.php/IJNMT/article/view/3007 <p>The impact of the corona virus pandemic has disrupted all activities in Indonesia, especially in teaching and learning activities in universities. The lecture process has changed, such as the ban on face-to-face meetings, which has an impact on the learning system on campus. Therefore, the government has implemented an online learning system to overcome the massive spread of the virus while maintaining lectures. One of the issues at issue is practicum activities which require students to come directly to the laboratory, so a solution is needed, namely learning media that can support distance learning to remain effective. The learning media in this study used the Multimedia Development Life Cycle (MDLC) method using Frame by Frame, Low-poly modeling and Shader Graph techniques. The results of this study are an Android-based fluid case learning medium, where, in the application, users can try simulations in the form of 3D animations and work on practice questions and post-tests. Thus, users can better understand fluid materials without the need to do practical work in a physics laboratory.</p> Teguh Puja Negara ##submission.copyrightStatement## 2024-01-22 2024-01-22 10 2 51 58 10.31937/ijnmt.v10i2.3007 Development of Web-Based Leave Management System for Telkom Delivery Department Crowdsource Employees in PT Sigma Cipta Caraka https://ejournals.umn.ac.id/index.php/IJNMT/article/view/3191 <p>Technology is one of the solutions that can bring automation to a process, with technology all processes can be more time efficient. This is necessary for some processes that were previously done manually. One of them is in Telkom Delivery’s division at PT Sigma Cipta Caraka, a company that has some crowdsource employees, who have the right to take leave every year. The current system can still be used because it still sends leave application messages using e-mail, this also indicates that it is not integrated properly. The purpose of designing this leave application information system is to provide a solution to the problem of managing employee leave so that it can run more efficiently. The methods used in the data collection process to obtain user requirements are observation, interviews, and literature study. To support the development of this information system, the author uses several technologies, namely the Laravel framework and MySQL database using certain software development lifecycle (SDLC). This research results in a leave management web application for crowdsource employees in PT Sigma Cipta Caraka.</p> Cornelius Mellino Sarungu Frida Baharizki Hana Kamila Via Alviola Sugiharto ##submission.copyrightStatement## 2024-01-22 2024-01-22 10 2 59 69 10.31937/ijnmt.v10i2.3191 Examining the Impact of Platform Usage on Online Purchasing in E-commerce https://ejournals.umn.ac.id/index.php/IJNMT/article/view/3211 <p><strong>With the increasing number of consumers from diverse backgrounds engaging in online purchasing, e-commerce platforms such as Tokopedia, Shopee, TikTok Shop, and others play a significant role. This </strong><strong>research</strong><strong> aims to examine the influence of e-commerce platform usage on consumer preferences. A descriptive quantitative methodology was employed, utilizing a Google form questionnaire distributed among the researcher's immediate surroundings. The </strong><strong>research</strong><strong> findings indicate that several factors have a notable impact on users' preferences when making online purchases.</strong></p> Fransiscus Ati Halim Darren Irawan Djong Sabrina Fajrul Ula Usman ##submission.copyrightStatement## 2024-01-22 2024-01-22 10 2 70 78 10.31937/ijnmt.v10i2.3211 Voice Control Turn-Based Role Playing Game Development Using Unity Speech Recognition https://ejournals.umn.ac.id/index.php/IJNMT/article/view/3380 <p><strong><em>This research endeavors to create and develop a turn-based role-playing video game utilizing speech recognition as an innovative means to introduce a novel experience in video games. The game is designed and implemented using the Unity game engine. The game prototype produced in this study is intended to provide a unique experience when playing games, namely using voice recognition to try to beat opponents. The researcher adopts the Extreme Programming methodology, compassing four stages: Planning, Design, Develop and Testing/Release. The culmination of this research is a turn-based role-playing game featuring speech recognition controls intended for Windows computers equipped with a microphone. The game offers players fresh and innovative gameplay by incorporating speech recognition. Based on the closed beta trial on three respondents, the result was that there was an influence from the playing room. Two words are difficult for the game to detect: "molten spear" with an average detection rate of 40% and "chakra magic" with an average detection rate of 33%.</em></strong></p> Sebastian Sebastian Harya Bima Dirgantara ##submission.copyrightStatement## 2024-01-22 2024-01-22 10 2 79 86 10.31937/ijnmt.v10i2.3380 Implementation of Decision Support System Method to Evaluate Posyandu Program In Tangerang Selatan https://ejournals.umn.ac.id/index.php/IJNMT/article/view/3451 <p>The goal of this study is to develop a decision support system (DSS) using the Technique for Order Preference by Similarity to Solution (TOPSIS) and Simple Multi-Attribute Rating Technique (SMART) approaches to evaluate the Posyandu Program. The case study focuses on Posyandu in Tangerang Selatan Regional. The local government runs Posyandu, an Indonesian public health service facility for women and children. This DSS system uses the TOPSIS approach to employ the ranking function and select the best alternative based on agreed-upon criteria with the local Posyandu. This approach calculates the distance between each option with a positive ideal solution and a negative ideal solution and then computes the relative preference value, which determines how to rank. In addition, the SMART approach assigns weights to each predefined criterion. Using the TOPSIS and SMART approaches to implement DSS at Posyandu helps people make decisions by providing them with the best ranking results based on predefined criteria. Thus, it is believed that the findings of this study would improve the quality of Posyandu services and contribute to the overall health of the community.</p> Ririn Ikana Desanti Jason Maximus Budi Berlinton Sitorus ##submission.copyrightStatement## 2024-01-22 2024-01-22 10 2 87 92 10.31937/ijnmt.v10i2.3451 Implementation Analytical Hierarchy Process Algorithm for Design and Development Website Hero Mage Recommendation for Mobile Legends https://ejournals.umn.ac.id/index.php/IJNMT/article/view/3457 <p><strong>Mobile Legends is a Multiplayer Online Battle Arena genre game that is currently hot. There are 122 heroes in Mobile Legends which are divided into 6 roles. The currently popular role is mage, where this mage role occupies 3 of the 5 most used in the MPL S11 tournament. Purchasing heroes can be done with a currency called battlepoints amounting to 32,000. The collection of battlepoints is limited to one week, and there is no refund feature for hero purchases, meaning that if the player makes the wrong hero purchase, the player has to collect the currency again to be able to buy another hero. The Mobile Legends mage hero recommendation system is a system that can provide assistance in purchasing heroes that suit user preferences. Recommendation results are provided based on input provided by the user and processed using the Analytical Hierarchy Process method. The evaluation results using the End User Computing Satisfaction method obtained a percentage of 88.64%, which indicates that the system has been well developed and can be used to provide mage hero recommendations for the Mobile Legends game.</strong></p> Ferry Lay Fenina Adline Twince Tobing ##submission.copyrightStatement## 2024-01-22 2024-01-22 10 2 93 100 10.31937/ijnmt.v10i2.3457 Implementation of AHP Algorithm for Design and Development Halal Food Recommendation System at Cirebon Regional https://ejournals.umn.ac.id/index.php/IJNMT/article/view/3491 <p><strong>Cirebon is one of the cities in Indonesia that has a variety of unique culinary delights. One of the most famous Cirebonese halal culinary delights is nasi jamblang. However, the many choices of halal Cirebonese food can make tourists struggle to choose food that suits their taste and preferences. This research aims to design and build a halal Cirebonese food recommendation system using the Analytical Hierarchy Process (AHP) method. The AHP method is used to determine the weights of the factors that influence the selection of halal Cirebonese food. This recommendation system is built using PHP and JavaScript programming languages, as well as Laravel, React, and MySQL frameworks. This recommendation system has been tested by distributing questionnaires using End User Computing Satisfaction method with google form to 35 respondents The test results show that this recommendation system produces a user satisfaction value of 87.92%. This value indicates that this recommendation system has met user expectations.</strong></p> Erick Abraham Geneva adhi kusnadi Fenina Adline Twince Tobing ##submission.copyrightStatement## 2024-01-22 2024-01-22 10 2 101 109 10.31937/ijnmt.v10i2.3491