[1]
Kiswara, A., Tobing, F., Hassolthine, C. and Saputra, M. 2025. Implementation of Gamification Method and Fisher-Yates Shuffle Algorithm for Design and Development Django Learning Application. Ultimatics : Jurnal Teknik Informatika. 16, 2 (Jan. 2025), 142-148. DOI:https://doi.org/https://doi.org/10.31937/ti.v16i2.3874.