KISWARA, Ade; TOBING, Fenina Adline Twince; HASSOLTHINE, Cian Ramadhona; SAPUTRA, Muhammad Ikhwani. Implementation of Gamification Method and Fisher-Yates Shuffle Algorithm for Design and Development Django Learning Application. Ultimatics : Jurnal Teknik Informatika, [S. l.], v. 16, n. 2, p. 142–148, 2025. DOI: 10.31937/ti.v16i2.3874. Disponível em: https://ejournals.umn.ac.id/index.php/TI/article/view/3874. Acesso em: 29 oct. 2025.